![]() * Option to automatically stitch terrain borders. * Control the loop steps of each area according to any resolution (heightmap/splatmap,etc)/unity/custom for required detail. * Create a custom square area for each terrain, or create one square world area over multiple terrains. * Fast resolution/size/splat/trees/detail assignment and apply to multiple terrains. * Automatically seach and add terrains from the Scene with one click. * Automatically arrange positions of multiple terrain to one big tile, or rearrange when changes the size. * Supports Multiple (unlimited) Terrains which can be created automatically. * Import/Export generated output to Texture (Normalmap, splatmap, colormap and heightmap). * Copy/Paste/Swap any component within the hierarchy. * Save/Load whole setup, layers, color ranges and generated textures. * Activation/Deactivation for each group/component/output. * While generating terrains it’s still possible to continue working in Unity. * Easy,flexible and colorful user interface. Here’s a list (not complete) of the features: In this way you can create a whole Scene at once, but with the variation and quality you need. And then you can run an image(map) for placement of chairs around the table, things on the table, like a plant, diner plate, laptop, etc, etc. And then you can even take it futher, for example a table is placed (you let Terrain Composer choose a table from a list of tables) inside the house. It will be even possible to randomly place furniture in the house. It can be an image (map) from the garden for placement of trees and bushes around the house, a shed, a road to the front door, etc. Once a house is placed you can run another area setup which you make for that house. You can select more spots, and Terrain Composer can choose randomly from those spots, or whatever condition you prefer. ![]() You can use an image as your map (top view), and specify were you want the houses to be placed. For example if you want to place houses in your level. For placement every detail can be selected: scale range, rotation range, position range, even the colors of trees can be selected from a range.Īnother feature is that it has the ability to create instances whitin instances to many levels. It allows fast placement of any objects like rocks, trees, bushes, grass, houses, fences, etc were you can use an image as a blue print and a color for each object. This gives another added level of realism. Another feature is that you can add shades to the terrain blended with the colormap or the splatmap, using for example a cloud texture. So instead of the limitation of splat textures, it gives your terrain more color variation and a much higher level of realism. ![]() One of the features is that it allows unlimited colors being added over the terrain using a colormap. A small change in a curve or filter gives a totally different terrain. The layers and filters can be used for example to blend splat textures on height, random, degree, normals or an image etc. And it’s curve, layer and filter based! The possibilities are endless. Speed, quality and realism is the strength of this tool. Creating terrain that normally takes days or weeks to make, with this tool it only takes a few minutes! Saving you tons of work and time. It has a friendly GUI interface and is very easy to learn. And with a few clicks you create astonishing results. It's also a Scene/Level/City/Village Composer. Terrain Composer is an Unity Extension Tool that enables developers to compose AAA quality Unity Terrain. Visit for more information and screenshots and video. Get TerrainComposer 2 on the Asset Store. Terrain Composer 2, An Unit圓d Extension Tool for making AAA Terrain(photorealistic)/Scene in just minutes…
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